| ActiveStates |
TArrayView< const UE::StateTree::FActiveState > |
The current list of active states. |
StateTreeExecutionContext.h |
|
| Behavior |
ESelectStateBehavior |
The type of selection. |
StateTreeExecutionContext.h |
|
| Fallback |
EStateTreeSelectionFallback |
Fallback selection behavior to execute if it fails to select the desired state. |
StateTreeExecutionContext.h |
|
| SelectionRules |
EStateTreeStateSelectionRules |
Rule to Selection state rules. |
StateTreeExecutionContext.h |
|
| SourceState |
UE::StateTree::FActiveState |
The state that requested the transition. |
StateTreeExecutionContext.h |
|
| TargetState |
UE::StateTree::ExecutionContext::FStateHandleContext |
The state that we want to select. |
StateTreeExecutionContext.h |
|
| TransitionEvent |
FStateTreeSharedEvent |
Transition event used by transition to trigger the state selection. |
StateTreeExecutionContext.h |
|