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API > API/Plugins > API/Plugins/StateTreeModule
Helper that combines the state handle and its tree asset.
| Name | FStateHandleContext |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionContextTypes.h |
| Include Path | #include "StateTreeExecutionContextTypes.h" |
Syntax
struct FStateHandleContext
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionContextTypes.h | |||
FStateHandleContext
(
TNotNull< const UStateTree* > InStateTree, |
StateTreeExecutionContextTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StateHandle | FStateTreeStateHandle | StateTreeExecutionContextTypes.h | ||
| StateTree | const UStateTree * | StateTreeExecutionContextTypes.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FStateHandleContext& |
StateTreeExecutionContextTypes.h |