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API > API/Plugins > API/Plugins/StateTreeModule
| Name | FStateTreeEnumInputConsideration |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/Considerations/StateTreeCommonConsiderations.h |
| Include Path | #include "Considerations/StateTreeCommonConsiderations.h" |
Syntax
USTRUCT (DisplayName="Enum Input")
struct FStateTreeEnumInputConsideration : public FStateTreeConsiderationCommonBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeConsiderationBase → FStateTreeConsiderationCommonBase → FStateTreeEnumInputConsideration
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FStateTreeEnumInputConsiderationInstanceData | Considerations/StateTreeCommonConsiderations.h |
Functions
Public
Overridden from FStateTreeNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EDataValidationResult Compile
(
UE::StateTree::ICompileNodeContext& CompileContext |
Called during State Tree compilation, allows to modify and validate the node and instance data. | Considerations/StateTreeCommonConsiderations.h | |
virtual FText GetDescription
(
const FGuid& ID, |
Returns description for the node, use in the UI. | Considerations/StateTreeCommonConsiderations.h | |
virtual const UStruct * GetInstanceDataType() |
Considerations/StateTreeCommonConsiderations.h | ||
virtual void OnBindingChanged
(
const FGuid& ID, |
Called when binding of any of the properties in the node changes. | Considerations/StateTreeCommonConsiderations.h |
Protected
Overridden from FStateTreeConsiderationBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetScore
(
FStateTreeExecutionContext& Context |
Considerations/StateTreeCommonConsiderations.h |