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This feature is experimental and the API is expected to change. Base struct for all utility considerations.
| Name | FStateTreeConsiderationBase |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeConsiderationBase.h |
| Include Path | #include "StateTreeConsiderationBase.h" |
Syntax
USTRUCT (Meta=(Hidden))
struct FStateTreeConsiderationBase : public FStateTreeNodeBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeConsiderationBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStateTreeConsiderationBase() |
StateTreeConsiderationBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DeltaIndent | int8 | StateTreeConsiderationBase.h | ||
| Operand | EStateTreeExpressionOperand | StateTreeConsiderationBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetNormalizedScore
(
FStateTreeExecutionContext& Context |
StateTreeConsiderationBase.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetScore
(
FStateTreeExecutionContext& Context |
StateTreeConsiderationBase.h |