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API > API/Plugins > API/Plugins/StateTreeModule
| Name | ICompileNodeContext |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeNodeBase.h |
| Include Path | #include "StateTreeNodeBase.h" |
Syntax
struct ICompileNodeContext
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ICompileNodeContext() |
StateTreeNodeBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddValidationError
(
const FText& Message |
StateTreeNodeBase.h | ||
FStateTreeDataView GetInstanceDataView() |
StateTreeNodeBase.h | ||
bool HasBindingForProperty
(
const FName PropertyName |
StateTreeNodeBase.h |