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API > API/Plugins > API/Plugins/StateTreeModule > API/Plugins/StateTreeModule/FFinishedTask
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeExecutionTypes.h | |||
FFinishedTask
(
FActiveFrameID FrameID, |
StateTreeExecutionTypes.h |
FFinishedTask()
| Name | FFinishedTask |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
FFinishedTask()
FFinishedTask(FActiveFrameID, FActiveStateID, FStateTreeIndex16, EStateTreeRunStatus, EReasonType, bool)
| Name | FFinishedTask |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Public/StateTreeExecutionTypes.h |
| Include Path | #include "StateTreeExecutionTypes.h" |
| Source | /Engine/Plugins/Runtime/StateTree/Source/StateTreeModule/Private/StateTreeExecutionTypes.cpp |
FFinishedTask
(
FActiveFrameID FrameID,
FActiveStateID StateID,
FStateTreeIndex16 TaskIndex,
EStateTreeRunStatus RunStatus,
EReasonType Reason,
bool bTickProcessed
)