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API > API/Plugins > API/Plugins/StateTreeEditorModule
| Name | UStateTreeEditingSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditingSubsystem.h |
| Include Path | #include "StateTreeEditingSubsystem.h" |
Syntax
UCLASS (MinimalAPI)
class UStateTreeEditingSubsystem : public UEditorSubsystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UStateTreeEditingSubsystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStateTreeEditingSubsystem() |
StateTreeEditingSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
StateTreeEditingSubsystem.h | ||
TSharedRef< FStateTreeViewModel > FindOrAddViewModel
(
TNotNull< UStateTree* > InStateTree |
StateTreeEditingSubsystem.h | ||
TSharedPtr< FStateTreeViewModel > FindViewModel
(
TNotNull< const UStateTree* > InStateTree |
StateTreeEditingSubsystem.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint32 CalculateStateTreeHash
(
TNotNull< const UStateTree* > InStateTree |
Calculates editor data hash of the asset. | StateTreeEditingSubsystem.h | |
static bool CompileStateTree
(
TNotNull< UStateTree* > InStateTree, |
StateTreeEditingSubsystem.h | ||
static TSharedRef< SWidget > GetStateTreeView
(
TSharedRef< FStateTreeViewModel > InViewModel, |
Create a StateTreeView widget for the viewmodel. | StateTreeEditingSubsystem.h | |
static void ValidateStateTree
(
TNotNull< UStateTree* > InStateTree |
Validates and applies the schema restrictions on the StateTree. | StateTreeEditingSubsystem.h |