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Message log for StateTree compilation
| Name | FStateTreeCompilerLog |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeCompilerLog.h |
| Include Path | #include "StateTreeCompilerLog.h" |
Syntax
USTRUCT ()
struct FStateTreeCompilerLog
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendToLog
(
IMessageLogListing* LogListing |
Appends StateTree log to log listing. | StateTreeCompilerLog.h | |
const UStateTreeState * CurrentState() |
Returns current state context. | StateTreeCompilerLog.h | |
void DumpToLog
(
const FLogCategoryBase& Category |
Dumps StateTree log to log | StateTreeCompilerLog.h | |
void PopState
(
const UStateTreeState* InState |
Pops State to be reported along with the message. | StateTreeCompilerLog.h | |
void PushState
(
const UStateTreeState* InState |
Pushes State to be reported along with the message. | StateTreeCompilerLog.h | |
void Report
(
EMessageSeverity::Type InSeverity, |
Reports a message. | StateTreeCompilerLog.h | |
void Reportf
(
EMessageSeverity::Type InSeverity, |
Formatted version of the Report(), omits Item for convenience. | StateTreeCompilerLog.h | |
void Reportf
(
EMessageSeverity::Type InSeverity, |
Formatted version of the Report(). | StateTreeCompilerLog.h | |
TArray< TSharedRef< FTokenizedMessage > > ToTokenizedMessages() |
Generates tokenized messages from the messages in this log | StateTreeCompilerLog.h |