| FMinorWorkspaceTabConfig |
|
| FPostInternalContext |
Compiler context for when the state tree fully compiled and succeeded. |
| FSpawnedWorkspaceTab |
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| FStateTreeBindingLookup |
TODO: We should merge this with IStateTreeEditorPropertyBindingsOwner and FStateTreeEditorPropertyBindings. |
| FStateTreeCompiler |
Helper class to convert StateTree editor representation into a compact data. |
| FStateTreeCompilerLog |
Message log for StateTree compilation |
| FStateTreeCompilerLogMessage |
StateTree compiler log message |
| FStateTreeCompilerLogStateScope |
Helper struct to manage reported state within a scope. |
| FStateTreeEditorBreakpoint |
|
| FStateTreeEditorColor |
Struct describing a Color, its display name and a unique identifier to get an instance via UStateTreeEditorData::FindColor |
| FStateTreeEditorColorRef |
Id Struct to uniquely identify an FStateTreeEditorColor instance. |
| FStateTreeEditorDelegateDispatcherCompiledBinding |
Struct describing a compiled delegate dispatcher. |
| FStateTreeEditorNode |
Base for Evaluator, Task and Condition nodes. |
| FStateTreeEditorPropertyBindings |
Editor representation of all property bindings in a StateTree |
| FStateTreeEventDesc |
Editor representation of an event description. |
| FStateTreeNodeClassCache |
Caches specified classes or structs and reacts to engine events to keep the lists always up to date. |
| FStateTreeNodeClassData |
Describes a class or struct. |
| FStateTreePropertyBindingCompiler |
Helper class to compile editor representation of property bindings into runtime representation. |
| FStateTreeStateParameters |
|
| FStateTreeTransition |
Editor representation of a transition in StateTree |
| FStateTreeTransitionDelegateListener |
StateTree's internal delegate listener used exclusively in transitions. |
| FValidationResult |
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| TStateTreeEditorNode |
|