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API > API/Plugins > API/Plugins/StateTreeEditorModule > API/Plugins/StateTreeEditorModule/IStateTreeEditorPropertyBindings-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeEditorPropertyBindings.h | |||
virtual const FStateTreeEditorPropertyBindings * GetPropertyEditorBindings () |
StateTreeEditorPropertyBindings.h |
GetPropertyEditorBindings()
| Name | GetPropertyEditorBindings |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorPropertyBindings.h |
| Include Path | #include "StateTreeEditorPropertyBindings.h" |
virtual FStateTreeEditorPropertyBindings * GetPropertyEditorBindings()
Pointer to editor property bindings.
GetPropertyEditorBindings()
| Name | GetPropertyEditorBindings |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorPropertyBindings.h |
| Include Path | #include "StateTreeEditorPropertyBindings.h" |
virtual const FStateTreeEditorPropertyBindings * GetPropertyEditorBindings() const
Pointer to editor property bindings.