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API > API/Plugins > API/Plugins/StateTreeEditorModule
| Name | IStateTreeEditorPropertyBindingsOwner |
| Type | class |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorPropertyBindings.h |
| Include Path | #include "StateTreeEditorPropertyBindings.h" |
Syntax
class IStateTreeEditorPropertyBindingsOwner : public IPropertyBindingBindingCollectionOwner
Implements Interfaces
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual PRAGMA_DISABLE_DEPRECATION_WARNINGS void CreateParameters
(
const FGuid StructID, |
Creates the given properties in the property bag of the struct matching the given struct ID | StateTreeEditorPropertyBindings.h | |
virtual EStateTreeVisitor EnumerateBindablePropertyFunctionNodes
(
TFunctionRef< EStateTreeVisitor(const UScriptStruct*NodeStruct, const FStateTreeBindableStructD... |
StateTreeEditorPropertyBindings.h | ||
virtual FStateTreeBindableStructDesc FindContextData
(
const UStruct* ObjectType, |
Finds a bindable context struct based on name and type. | StateTreeEditorPropertyBindings.h | |
virtual void GetAccessibleStructs
(
const FGuid TargetStructID, |
Returns structs within the owner that are visible for target struct. | StateTreeEditorPropertyBindings.h | |
virtual bool GetDataViewByID
(
const FGuid StructID, |
Returns data view based on struct ID. | StateTreeEditorPropertyBindings.h | |
| StateTreeEditorPropertyBindings.h | |||
virtual const FStateTreeEditorPropertyBindings * GetPropertyEditorBindings () |
StateTreeEditorPropertyBindings.h | ||
virtual bool GetStructByID
(
const FGuid StructID, |
Returns struct descriptor based on struct ID. | StateTreeEditorPropertyBindings.h |