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API > API/Plugins > API/Plugins/StateTreeEditorModule > API/Plugins/StateTreeEditorModule/FStateTreeNodeClassCache > API/Plugins/StateTreeEditorModule/FStateTreeNodeClassCache/FRootClassContainer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeNodeClassCache.h | |||
FRootClassContainer
(
TNotNull< UStruct* > InBaseStruct |
StateTreeNodeClassCache.h |
FRootClassContainer()
| Name | FRootClassContainer |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeNodeClassCache.h |
| Include Path | #include "StateTreeNodeClassCache.h" |
FRootClassContainer()
FRootClassContainer(TNotNull< UStruct * >)
| Name | FRootClassContainer |
| Type | function |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeNodeClassCache.h |
| Include Path | #include "StateTreeNodeClassCache.h" |
FRootClassContainer
(
TNotNull< UStruct * > InBaseStruct
)