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Struct describing a Color, its display name and a unique identifier to get an instance via UStateTreeEditorData::FindColor
| Name | FStateTreeEditorColor |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorTypes.h |
| Include Path | #include "StateTreeEditorTypes.h" |
Syntax
USTRUCT ()
struct FStateTreeEditorColor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeEditorTypes.h | |||
FStateTreeEditorColor
(
const FStateTreeEditorColorRef& ColorRef |
StateTreeEditorTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Color | FLinearColor | StateTreeEditorTypes.h |
|
|
| ColorRef | FStateTreeEditorColorRef | ID unique per State Tree Color Entry. | StateTreeEditorTypes.h |
|
| DisplayName | FString | StateTreeEditorTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ExportTextItem
(
FString& OutValueString, |
Export Text Item override where properties marked with meta-data "StructExportTransient" are excluded from the exported string This is so that copy/pasting State Tree Color entries don't have the effect of also copying over these properties into a new entry. | StateTreeEditorTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FStateTreeEditorColor& Other |
StateTreeEditorTypes.h |