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Id Struct to uniquely identify an FStateTreeEditorColor instance. An existing FStateTreeEditorColor instance can be found via UStateTreeEditorData::FindColor
| Name | FStateTreeEditorColorRef |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeEditorTypes.h |
| Include Path | #include "StateTreeEditorTypes.h" |
Syntax
USTRUCT ()
struct FStateTreeEditorColorRef
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeEditorTypes.h | |||
FStateTreeEditorColorRef
(
const FGuid& ID |
StateTreeEditorTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ID | FGuid | StateTreeEditorTypes.h |
|
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FStateTreeEditorColorRef& Other |
StateTreeEditorTypes.h |