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Compiler context for when the state tree fully compiled and succeeded. This is the last compilation step.
| Name | FPostInternalContext |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeCompiler.h |
| Include Path | #include "StateTreeCompiler.h" |
Syntax
struct FPostInternalContext
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPostInternalContext() |
StateTreeCompiler.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UStateTreeExtension * AddExtension
(
TNotNull< TSubclassOf< UStateTreeExtension > > ExtensionType |
StateTreeCompiler.h | ||
TNotNull< const UStateTreeEditorData * > GetEditorData() |
StateTreeCompiler.h | ||
FStateTreeCompilerLog & GetLog() |
StateTreeCompiler.h | ||
TNotNull< const UStateTree * > GetStateTree() |
StateTreeCompiler.h |