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API > API/Plugins > API/Plugins/StateTreeEditorModule
| Name | FCompilerManager |
| Type | class |
| Header File | /Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Public/StateTreeCompilerManager.h |
| Include Path | #include "StateTreeCompilerManager.h" |
Syntax
class FCompilerManager
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| StateTreeCompilerManager.h | |||
FCompilerManager
(
const FCompilerManager& |
StateTreeCompilerManager.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CompileSynchronously
(
TNotNull< UStateTree* > StateTree |
StateTreeCompilerManager.h | ||
static bool CompileSynchronously
(
TNotNull< UStateTree* > StateTree, |
StateTreeCompilerManager.h | ||
static void Shutdown() |
StateTreeCompilerManager.h | ||
static void Startup() |
StateTreeCompilerManager.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCompilerManager & operator=
(
const FCompilerManager& |
StateTreeCompilerManager.h |