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API > API/Plugins > API/Plugins/SkeletonTemplateFrameworkRuntime
A skeleton template specifies a list of attributes that skeletons can contain as well as sets and data mappings. A skeleton binding asset can then map each attribute to a skeleton bone/curve/etc as well as override any set/mapping values inherited from its template.
| Name | USkeletonTemplate |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Animation/SkeletonTemplateFramework/Source/Runtime/Public/SkeletonTemplateFramework/SkeletonTemplate.h |
| Include Path | #include "SkeletonTemplateFramework/SkeletonTemplate.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class USkeletonTemplate : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USkeletonTemplate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USkeletonTemplate
(
const FObjectInitializer& ObjectInitializer |
SkeletonTemplateFramework/SkeletonTemplate.h |
Enums
Public
| Name | Remarks |
|---|---|
| ERemoveNamedAttributeBehavior |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddAttributeMapping
(
const FName AttributeMappingName |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
bool AddAttributeSet
(
const FName AttributeSetName |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
| SkeletonTemplateFramework/SkeletonTemplate.h | |||
bool AddNamedAttribute
(
const FSkeletonNamedAttribute& NewNamedAttribute |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
const FSkeletonNamedAttribute *const FindNamedAttribute
(
const FName AttributeName |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
const FSkeletonNamedAttributeMapping *const FindNamedAttributeMapping
(
const FName AttributeMappingName |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
const FSkeletonNamedAttributeSet *const FindNamedAttributeSet
(
const FName AttributeSetName |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
const TArray< FSkeletonNamedAttributeMapping > & GetNamedAttributeMappings() |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
const TArray< FSkeletonNamedAttribute > & GetNamedAttributes() |
Returns topologically sorted attributes, i.e. parents are defined before they're referenced by children. | SkeletonTemplateFramework/SkeletonTemplate.h | |
const TArray< FSkeletonNamedAttributeSet > & GetNamedAttributeSets() |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
| SkeletonTemplateFramework/SkeletonTemplate.h | |||
bool RemoveAttributeMapping
(
const FName AttributeMappingName |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
bool RemoveAttributeSet
(
const FName AttributeSetName |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
bool RemoveNamedAttribute
(
const FName AttributeName, |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
| SkeletonTemplateFramework/SkeletonTemplate.h | |||
| SkeletonTemplateFramework/SkeletonTemplate.h | |||
| SkeletonTemplateFramework/SkeletonTemplate.h | |||
| SkeletonTemplateFramework/SkeletonTemplate.h | |||
| SkeletonTemplateFramework/SkeletonTemplate.h | |||
bool SetNamedAttributeType
(
const FName AttributeName, |
SkeletonTemplateFramework/SkeletonTemplate.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSkeletonNamedAttribute * FindMutableNamedAttribute
(
const FName AttributeName |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
FSkeletonNamedAttributeMapping * FindMutableNamedAttributeMapping
(
const FName AttributeMappingName |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
FSkeletonNamedAttributeSet * FindMutableNamedAttributeSet
(
const FName AttributeSetName |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
int32 FindNamedAttributeIndex
(
const FName AttributeName |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
int32 FindNamedAttributeMappingIndex
(
const FName AttributeMappingName |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
int32 FindNamedAttributeSetIndex
(
const FName AttributeSetName |
SkeletonTemplateFramework/SkeletonTemplate.h | ||
void SortNamedAttributes() |
SkeletonTemplateFramework/SkeletonTemplate.h |