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API > API/Plugins > API/Plugins/SkeletalMeshModifiers
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USkeletonModifier
References
| Module | SkeletalMeshModifiers |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Public/SkeletonModifier.h |
| Include | #include "SkeletonModifier.h" |
Syntax
UCLASS&40;BlueprintType&41;
class USkeletonModifier : public UObject
Remarks
FSkeletalMeshSkeletonModifier
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | Creates a new bone in the skeleton hierarchy at desired transform | ||
| bool | Creates a new bone in the skeleton hierarchy at desired transform | ||
| bool | Actually applies the skeleton modifications to the skeletal mesh. | ||
| void | ExternalUpdate
(
const FReferenceSkeleton& InRefSkeleton, |
||
| TArray< FName > | Get All Bone Names | ||
| const TArray< int32 > & | |||
| FTransform | GetBoneTransform
(
const FName InBoneName, |
Get Bone Transform | |
| TArray< FName > | GetChildrenNames
(
const FName InBoneName, |
Get Children Names | |
| FName | GetParentName
(
const FName InBoneName |
Get Parent Name | |
| const FReferenceSkeleton & | |||
| const FTransform & | GetTransform
(
const int32 InBoneIndex, |
||
| FName | GetUniqueName
(
const FName InBoneName, |
||
| bool | MirrorBone
(
const FName InBoneName, |
Mirror bones | |
| bool | MirrorBones
(
const TArray< FName >& InBonesName, |
FMirrorOptions | |
| bool | OrientBone
(
const FName InBoneName, |
Align bones | |
| bool | OrientBones
(
const TArray< FName >& InBoneNames, |
FOrientOptions | |
| bool | ParentBone
(
const FName InBoneName, |
Parent bones | |
| bool | ParentBones
(
const TArray< FName >& InBoneNames, |
Parent bones | |
| bool | RemoveBone
(
const FName InBoneName, |
Remove a bone in the skeleton hierarchy | |
| bool | RemoveBones
(
const TArray< FName >& InBoneNames, |
Remove a bone in the skeleton hierarchy | |
| bool | RenameBone
(
const FName InOldBoneName, |
Rename bones | |
| bool | RenameBones
(
const TArray< FName >& InOldBoneNames, |
Rename bones | |
| bool | SetBonesTransforms
(
const TArray< FName >& InBoneNames, |
||
| bool | SetBoneTransform
(
const FName InBoneName, |
Sets the bone the desired local transform | |
| bool | SetSkeletalMesh
(
USkeletalMesh* InSkeletalMesh |