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API > API/Plugins > API/Plugins/SkeletalMeshModifiers > API/Plugins/SkeletalMeshModifiers/USkeletonModifier
References
| Module | SkeletalMeshModifiers |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Public/SkeletonModifier.h |
| Include | #include "SkeletonModifier.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Private/SkeletonModifier.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Skeleton"&41;
bool AddBone
&40;
const FName InBoneName,
const FName InParentName,
const FTransform & InTransform
&41;
Remarks
Creates a new bone in the skeleton hierarchy at desired transform `true_ if the operation succeeded, false otherwise.
Parameters
| Name | Description |
|---|---|
| InBoneName | The new bone's name. |
| InParentName | The new bone parent's name. |
| InTransform | The default local transform in the parent space. |