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API > API/Plugins > API/Plugins/SkeletalMeshModifiers > API/Plugins/SkeletalMeshModifiers/USkeletonModifier
References
| Module | SkeletalMeshModifiers |
| Header | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Public/SkeletonModifier.h |
| Include | #include "SkeletonModifier.h" |
| Source | /Engine/Plugins/Experimental/MeshModelingToolsetExp/Source/SkeletalMeshModifiers/Private/SkeletonModifier.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Skeleton"&41;
bool SetBoneTransform
&40;
const FName InBoneName,
const FTransform & InNewTransform,
const bool bMoveChildren
&41;
Remarks
Sets the bone the desired local transform `true_ if the operation succeeded, false otherwise.
Parameters
| Name | Description |
|---|---|
| InBoneName | The new bone's name that needs to be moved. |
| InNewTransform | The new local transform in the bone's parent space. |
| bMoveChildren | Propagate new transform to children |