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API > API/Plugins > API/Plugins/SequencerScriptingEditor > API/Plugins/SequencerScriptingEditor/FSequencerExportFBXParams
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SequencerTools.h | |||
FSequencerExportFBXParams
(
UWorld* InWorld, |
SequencerTools.h |
FSequencerExportFBXParams()
| Name | FSequencerExportFBXParams |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
| Include Path | #include "SequencerTools.h" |
FSequencerExportFBXParams()
FSequencerExportFBXParams(UWorld , ULevelSequence , ULevelSequence , const TArray< FMovieSceneBindingProxy > &, const TArray< UMovieSceneTrack > &, UFbxExportOption *, const FString &)
| Name | FSequencerExportFBXParams |
| Type | function |
| Header File | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
| Include Path | #include "SequencerTools.h" |
FSequencerExportFBXParams
(
UWorld * InWorld,
ULevelSequence * InSequence,
ULevelSequence * InRootSequence,
const TArray < FMovieSceneBindingProxy > & InBindings,
const TArray < UMovieSceneTrack * > & InTracks,
UFbxExportOption * InOverrideOptions,
const FString & InFBXFileName
)