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API > API/Runtime > API/Runtime/MovieScene
Movie Scene Binding Proxy represents the binding ID (an FGuid) and the corresponding sequence that it relates to. This is primarily used for scripting where there is no support for FMovieSceneSequenceID and use cases where managing multiple bindings with their corresponding sequences is necessary.
| Name | FMovieSceneBindingProxy |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingProxy.h |
| Include Path | #include "MovieSceneBindingProxy.h" |
Syntax
USTRUCT (BlueprintType )
struct FMovieSceneBindingProxy
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MovieSceneBindingProxy.h | |||
FMovieSceneBindingProxy
(
const FGuid& InBindingID, |
MovieSceneBindingProxy.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingID | FGuid | MovieSceneBindingProxy.h |
|
|
| Sequence | TObjectPtr< UMovieSceneSequence > | MovieSceneBindingProxy.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieScene * GetMovieScene() |
MovieSceneBindingProxy.h |