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Unreal Engine C++ API Reference > Plugins > SequencerScriptingEditor
References
Module | SequencerScriptingEditor |
Header | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include | #include "SequencerTools.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FSequencerBoundObjects
Variables
Type | Name | Description | |
---|---|---|---|
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FMovieSceneBindingProxy | BindingProxy | |
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TArray< TObjectPtr< UObject > > | BoundObjects |
Constructors
Type | Name | Description | |
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FSequencerBoundObjects
(
FMovieSceneBindingProxy InBindingProxy, |