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Unreal Engine C++ API Reference > Plugins > SequencerScriptingEditor > FSequencerBoundObjects > FSequencerBoundObjects
References
Module | SequencerScriptingEditor |
Header | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScriptingEditor/Public/SequencerTools.h |
Include | #include "SequencerTools.h" |
FSequencerBoundObjects
&40;
FMovieSceneBindingProxy InBindingProxy,
const TArray< UObject &42; > & InBoundObjects
&41;