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Unreal Engine C++ API Reference > Runtime > MovieScene
References
Module | MovieScene |
Header | /Engine/Source/Runtime/MovieScene/Public/MovieSceneBindingProxy.h |
Include | #include "MovieSceneBindingProxy.h" |
Syntax
struct FMovieSceneBindingProxy
Remarks
Movie Scene Binding Proxy represents the binding ID (an FGuid) and the corresponding sequence that it relates to. This is primarily used for scripting where there is no support for FMovieSceneSequenceID and use cases where managing multiple bindings with their corresponding sequences is necessary.
Variables
Type | Name | Description | |
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FGuid | BindingID | |
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TObjectPtr< UMovieSceneSequence > | Sequence |
Constructors
Type | Name | Description | |
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FMovieSceneBindingProxy
(
const FGuid& InBindingID, |
Functions
Type | Name | Description | |
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UMovieScene * |