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Function library containing methods that should be hoisted onto UMovieSceneEventTrack for scripting
| Name | UMovieSceneEventTrackExtensions |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/SequencerScripting/Source/SequencerScripting/Public/ExtensionLibraries/MovieSceneEventTrackExtensions.h |
| Include Path | #include "ExtensionLibraries/MovieSceneEventTrackExtensions.h" |
Syntax
UCLASS ()
class UMovieSceneEventTrackExtensions : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UMovieSceneEventTrackExtensions
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UMovieSceneEventRepeaterSection * AddEventRepeaterSection
(
UMovieSceneEventTrack* InTrack |
Create a new event repeater section for the given track | ExtensionLibraries/MovieSceneEventTrackExtensions.h |
|
static UMovieSceneEventTriggerSection * AddEventTriggerSection
(
UMovieSceneEventTrack* InTrack |
Create a new event trigger section for the given track | ExtensionLibraries/MovieSceneEventTrackExtensions.h |
|
static UClass * GetBoundObjectPropertyClass
(
const FMovieSceneEvent& EventKey |
Return the class of the bound object property | ExtensionLibraries/MovieSceneEventTrackExtensions.h |
|