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Event section that will trigger its event exactly once, every time it is evaluated.
| Name | UMovieSceneEventRepeaterSection |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneEventRepeaterSection.h |
| Include Path | #include "Sections/MovieSceneEventRepeaterSection.h" |
Syntax
UCLASS (MinimalAPI)
class UMovieSceneEventRepeaterSection :
public UMovieSceneEventSectionBase ,
public IMovieSceneEntityProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneSignedObject → UMovieSceneDecorationContainerObject → UMovieSceneSection → UMovieSceneEventSectionBase → UMovieSceneEventRepeaterSection
Implements Interfaces
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Event | FMovieSceneEvent | The event that should be triggered each time this section is evaluated | Sections/MovieSceneEventRepeaterSection.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ImportEntityImpl
(
UMovieSceneEntitySystemLinker* EntityLinker, |
Sections/MovieSceneEventRepeaterSection.h | ||
virtual bool PopulateEvaluationFieldImpl
(
const TRange< FFrameNumber >& EffectiveRange, |
Sections/MovieSceneEventRepeaterSection.h |
Overridden from UMovieSceneEventSectionBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArrayView< FMovieSceneEvent > GetAllEntryPoints() |
Sections/MovieSceneEventRepeaterSection.h |