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API > API/Plugins > API/Plugins/ScriptableToolsFramework
| Name | UScriptableToolTriangleSet |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/Drawing/ScriptableToolTriangleSet.h |
| Include Path | #include "Drawing/ScriptableToolTriangleSet.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UScriptableToolTriangleSet : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UScriptableToolTriangleSet
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Create and return a new quad object. | Drawing/ScriptableToolTriangleSet.h |
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| Create and return a new triangle object. | Drawing/ScriptableToolTriangleSet.h |
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void Initialize
(
TObjectPtr< UPreviewGeometry > PreviewGeometry |
Drawing/ScriptableToolTriangleSet.h | ||
void OnTick() |
Drawing/ScriptableToolTriangleSet.h | ||
void RemoveAllFaces() |
Remove all current triangles and quads in the set. | Drawing/ScriptableToolTriangleSet.h |
|
void RemoveQuad
(
UScriptableToolQuad* Quad |
Remove a specific quad object from the set, removing it from the scene. | Drawing/ScriptableToolTriangleSet.h |
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void RemoveTriangle
(
UScriptableToolTriangle* Triangle |
Remove a specific triangle object from the set, removing it from the scene. | Drawing/ScriptableToolTriangleSet.h |
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void SetAllTrianglesColor
(
FColor Color |
Set the color of all triangles and quads in the set simultaneously . | Drawing/ScriptableToolTriangleSet.h |
|
void SetAllTrianglesMaterial
(
UMaterialInterface* Material |
Set the material of all triangles and quads in the set simultaneously . | Drawing/ScriptableToolTriangleSet.h |
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