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API > API/Plugins > API/Plugins/ScriptableToolsFramework
| Name | UScriptableToolQuad |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/Drawing/ScriptableToolTriangle.h |
| Include Path | #include "Drawing/ScriptableToolTriangle.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UScriptableToolQuad : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UScriptableToolQuad
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UScriptableToolQuad() |
Drawing/ScriptableToolTriangle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsDirty | bool | Drawing/ScriptableToolTriangle.h | ||
| TriangleADescription | FRenderableTriangle | Drawing/ScriptableToolTriangle.h | ||
| TriangleAID | int32 | Drawing/ScriptableToolTriangle.h | ||
| TriangleBDescription | FRenderableTriangle | Drawing/ScriptableToolTriangle.h | ||
| TriangleBID | int32 | Drawing/ScriptableToolTriangle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TPair< FRenderableTriangle, FRenderableTriangle > GenerateQuadDescription() |
Drawing/ScriptableToolTriangle.h | ||
int32 GetTriangleAID() |
Drawing/ScriptableToolTriangle.h | ||
int32 GetTriangleBID() |
Drawing/ScriptableToolTriangle.h | ||
bool IsDirty() |
Drawing/ScriptableToolTriangle.h | ||
| Set the vertex colors of the quad | Drawing/ScriptableToolTriangle.h |
|
|
void SetQuadMaterial
(
UMaterialInterface* Material |
Set the material of the quad | Drawing/ScriptableToolTriangle.h |
|
void SetQuadNormals
(
FVector A, |
Set the normal values of the quad | Drawing/ScriptableToolTriangle.h |
|
void SetQuadPoints
(
FVector A, |
Set the points of the quad | Drawing/ScriptableToolTriangle.h |
|
void SetQuadUVs
(
FVector2D A, |
Set the UV coordinates of the quad | Drawing/ScriptableToolTriangle.h |
|
void SetTriangleAID
(
int32 TriangleIDIn |
Drawing/ScriptableToolTriangle.h | ||
void SetTriangleBID
(
int32 TriangleIDIn |
Drawing/ScriptableToolTriangle.h |