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API > API/Plugins > API/Plugins/ScriptableToolsFramework
| Name | UScriptableToolTriangle |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ScriptableToolsFramework/Source/ScriptableToolsFramework/Public/Drawing/ScriptableToolTriangle.h |
| Include Path | #include "Drawing/ScriptableToolTriangle.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UScriptableToolTriangle : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UScriptableToolTriangle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UScriptableToolTriangle() |
Drawing/ScriptableToolTriangle.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsDirty | bool | Drawing/ScriptableToolTriangle.h | ||
| TriangleDescription | FRenderableTriangle | Drawing/ScriptableToolTriangle.h | ||
| TriangleID | int32 | Drawing/ScriptableToolTriangle.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderableTriangle GenerateTriangleDescription() |
Drawing/ScriptableToolTriangle.h | ||
int32 GetTriangleID() |
Drawing/ScriptableToolTriangle.h | ||
bool IsDirty() |
Drawing/ScriptableToolTriangle.h | ||
| Set the vertex colors of the triangle | Drawing/ScriptableToolTriangle.h |
|
|
void SetTriangleID
(
int32 TriangleIDIn |
Drawing/ScriptableToolTriangle.h | ||
void SetTriangleMaterial
(
UMaterialInterface* Material |
Set the material of the triangle | Drawing/ScriptableToolTriangle.h |
|
void SetTriangleNormals
(
FVector A, |
Set the normal values of the triangle | Drawing/ScriptableToolTriangle.h |
|
void SetTrianglePoints
(
FVector A, |
Set the points of the triangle | Drawing/ScriptableToolTriangle.h |
|
void SetTriangleUVs
(
FVector2D A, |
Set the UV coordinates of the triangle | Drawing/ScriptableToolTriangle.h |
|