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API > API/Plugins > API/Plugins/SceneStateGameplay
| Name | USceneStateComponent |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateGameplay/Public/SceneStateComponent.h |
| Include Path | #include "SceneStateComponent.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, Meta=(BlueprintSpawnableComponent))
class USceneStateComponent : public UActorComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneStateComponent
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USceneStateComponent
(
const FObjectInitializer& InObjectInitializer |
SceneStateComponent.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SceneStatePlayerName | const FLazyName | SceneStateComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SceneStatePlayer | TObjectPtr< USceneStateComponentPlayer > | SceneStateComponent.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyComponentInstanceData
(
FSceneStateComponentInstanceData* InComponentInstanceData |
SceneStateComponent.h | ||
USceneStateObject * GetSceneState() |
SceneStateComponent.h |
|
|
TSubclassOf< USceneStateObject > GetSceneStateClass() |
SceneStateComponent.h | ||
USceneStateComponentPlayer * GetSceneStatePlayer() |
SceneStateComponent.h | ||
void SetSceneStateClass
(
TSubclassOf< USceneStateObject > InSceneStateClass |
SceneStateComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginPlay() |
SceneStateComponent.h | ||
virtual void EndPlay
(
const EEndPlayReason::Type InEndPlayReason |
SceneStateComponent.h | ||
virtual TStructOnScope< FActorComponentInstanceData > GetComponentInstanceData() |
SceneStateComponent.h | ||
virtual void InitializeComponent() |
SceneStateComponent.h | ||
virtual void OnRegister() |
SceneStateComponent.h | ||
virtual void TickComponent
(
float InDeltaTime, |
SceneStateComponent.h |