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Tick function that calls UActorComponent::ConditionalTick
| Name | FActorComponentTickFunction |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
| Include Path | #include "Engine/EngineBaseTypes.h" |
Syntax
USTRUCT ()
struct FActorComponentTickFunction : public FTickFunction
Inheritance Hierarchy
- FTickFunction → FActorComponentTickFunction
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Target | UActorComponent * | AActor component that is the target of this tick | Engine/EngineBaseTypes.h |
Functions
Public
Overridden from FTickFunction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName DiagnosticContext
(
bool bDetailed |
Function to give a 'context' for this tick, used for grouped active tick reporting | Engine/EngineBaseTypes.h | |
virtual FString DiagnosticMessage () |
Abstract function to describe this tick. | Engine/EngineBaseTypes.h | |
virtual void ExecuteTick
(
float DeltaTime, |
Abstract function actually execute the tick. | Engine/EngineBaseTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void ExecuteTickHelper
(
UActorComponent* Target, |
Conditionally calls ExecuteTickFunc if registered and a bunch of other criteria are met | Engine/EngineBaseTypes.h |