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API > API/Plugins > API/Plugins/SceneStateGameplay
Scene State Player for Scene State Components
| Name | USceneStateComponentPlayer |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateGameplay/Public/SceneStateComponentPlayer.h |
| Include Path | #include "SceneStateComponentPlayer.h" |
Syntax
UCLASS (MinimalAPI)
class USceneStateComponentPlayer : public USceneStatePlayer
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USceneStatePlayer → USceneStateComponentPlayer
Derived Classes
Functions
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AActor * GetActor() |
SceneStateComponentPlayer.h |
Overridden from USceneStatePlayer
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool OnGetContextName
(
FString& OutContextName |
SceneStateComponentPlayer.h | ||
virtual bool OnGetContextObject
(
UObject*& OutContextObject |
SceneStateComponentPlayer.h |