Navigation
API > API/Plugins > API/Plugins/SceneStateBinding
A resolved FSceneStateReference that contains more information about the source
| Name | FSceneStateBindingResolvedReference |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Public/SceneStateBindingReference.h |
| Include Path | #include "SceneStateBindingReference.h" |
Syntax
USTRUCT ()
struct FSceneStateBindingResolvedReference
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceDataHandle | FSceneStateBindingDataHandle | Describes how to get the source data pointer. | SceneStateBindingReference.h | |
| SourceIndirection | FPropertyBindingPropertyIndirection | Source property access. | SceneStateBindingReference.h | |
| SourceLeafProperty | const FProperty * | Cached pointer to the leaf property of the access. | SceneStateBindingReference.h | |
| SourceStructType | TObjectPtr< const UStruct > | Type of the source data, used for validation. | SceneStateBindingReference.h |
|