Navigation
API > API/Plugins > API/Plugins/SceneStateBinding
| Name | FSceneStateBindingReference |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Public/SceneStateBindingReference.h |
| Include Path | #include "SceneStateBindingReference.h" |
Syntax
USTRUCT ()
struct FSceneStateBindingReference
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceDataHandle | FSceneStateBindingDataHandle | Describes how to get the source data pointer | SceneStateBindingReference.h | |
| SourcePropertyPath | FPropertyBindingPath | Source property path of the reference | SceneStateBindingReference.h |