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| Name | FRigVMMathLibrary |
| Type | class |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMMathLibrary.h |
| Include Path | #include "RigVMFunctions/Math/RigVMMathLibrary.h" |
Syntax
class FRigVMMathLibrary
Derived Classes
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static float AngleBetween
(
const FVector& A, |
RigVMFunctions/Math/RigVMMathLibrary.h | ||
static FVector & ChooseBetterEulerAngleForAxisFilter
(
const FVector& Base, |
RigVMFunctions/Math/RigVMMathLibrary.h | ||
static FVector ClampSpatially
(
const FVector& Value, |
RigVMFunctions/Math/RigVMMathLibrary.h | ||
static float EaseFloat
(
float Value, |
RigVMFunctions/Math/RigVMMathLibrary.h | ||
static FQuat FindQuatBetweenNormals
(
const FVector& A, |
RigVMFunctions/Math/RigVMMathLibrary.h | ||
static FQuat FindQuatBetweenVectors
(
const FVector& A, |
RigVMFunctions/Math/RigVMMathLibrary.h | ||
static void FourPointBezier
(
const FRigVMFourPointBezier& Bezier, |
RigVMFunctions/Math/RigVMMathLibrary.h | ||
static void FourPointBezier
(
const FVector& A, |
RigVMFunctions/Math/RigVMMathLibrary.h | ||
static FVector GetEquivalentEulerAngle
(
const FVector& InEulerAngle, |
See - "Computing Euler angles from a rotation matrix" by Gregory G. | RigVMFunctions/Math/RigVMMathLibrary.h | |
static FTransform LerpTransform
(
const FTransform& A, |
RigVMFunctions/Math/RigVMMathLibrary.h |