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API > API/Plugins > API/Plugins/RigVM > API/Plugins/RigVM/FRigVMMathLibrary
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void FourPointBezier
(
const FRigVMFourPointBezier& Bezier, |
RigVMFunctions/Math/RigVMMathLibrary.h | ||
static void FourPointBezier
(
const FVector& A, |
RigVMFunctions/Math/RigVMMathLibrary.h |
FourPointBezier(const FRigVMFourPointBezier &, float, FVector &, FVector &)
| Name | FourPointBezier |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMMathLibrary.h |
| Include Path | #include "RigVMFunctions/Math/RigVMMathLibrary.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Private/RigVMFunctions/Math/RigVMMathLibrary.cpp |
static void FourPointBezier
(
const FRigVMFourPointBezier & Bezier,
float T,
FVector & OutPosition,
FVector & OutTangent
)
FourPointBezier(const FVector &, const FVector &, const FVector &, const FVector &, float, FVector &, FVector &)
| Name | FourPointBezier |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Math/RigVMMathLibrary.h |
| Include Path | #include "RigVMFunctions/Math/RigVMMathLibrary.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Private/RigVMFunctions/Math/RigVMMathLibrary.cpp |
static void FourPointBezier
(
const FVector & A,
const FVector & B,
const FVector & C,
const FVector & D,
float T,
FVector & OutPosition,
FVector & OutTangent
)