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API > API/Plugins > API/Plugins/RigLogicUAF
Instance data unique per reference pose, cloned by the maximum number of parallel evaluations. TODO: Better call it PoolData?
| Name | FRigLogicInstanceData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/RigLogicUAF/Source/RigLogicUAF/Public/RigLogicInstanceData.h |
| Include Path | #include "RigLogicInstanceData.h" |
Syntax
struct FRigLogicInstanceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedDNAIndexMapping | TSharedPtr< FDNAIndexMapping > | Cached pointer to the DNA index mapping which is originally owned by UDNAAsset. | RigLogicInstanceData.h | |
| CachedRigRuntimeContext | TSharedPtr< FSharedRigRuntimeContext > | Cached pointer to the shared RigLogic runtime context originally owned by UDNAAsset. | RigLogicInstanceData.h | |
| DenseDriverJointsToControlAttributesMapPerLOD | TArray< TArray< FPoseBoneControlAttributeMapping > > | RigLogicInstanceData.h | ||
| NumLODs | uint32 | RigLogicInstanceData.h | ||
| RigLogicToSkeletonBoneIndexMappingPerLOD | TArray< TArray< FRigLogicBoneMapping > > | Bone index mapping from a RigLogic joint index to the reference skeleton bone index, one per LOD level. | RigLogicInstanceData.h | |
| SparseDriverJointsToControlAttributesMapPerLOD | TArray< TArray< FPoseBoneControlAttributeMapping > > | RigLogicInstanceData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
const UE::UAF::FReferencePose* ReferencePose |
RigLogicInstanceData.h |