Navigation
API > API/Plugins > API/Plugins/RigLogicModule
| Name | FSharedRigRuntimeContext |
| Type | struct |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/SharedRigRuntimeContext.h |
| Include Path | #include "SharedRigRuntimeContext.h" |
Syntax
struct FSharedRigRuntimeContext
Structs
| Name | Remarks |
|---|---|
| TNestedArray |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BehaviorReader | TSharedPtr< IDNAReader > | Redundant but stored here as well so the runtime context can be updated / queried atomically. | SharedRigRuntimeContext.h | |
| InverseNeutralJointRotations | TArray< FQuat > | SharedRigRuntimeContext.h | ||
| RigLogic | TSharedPtr< FRigLogic > | RigLogic itself is stateless, and is designed to be shared between multiple rig instances based on the same DNA. | SharedRigRuntimeContext.h | |
| VariableJointIndicesPerLOD | TArray< TNestedArray< uint16 > > | Cached joint indices that need to be updated for each LOD | SharedRigRuntimeContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CacheInverseNeutralJointRotations() |
SharedRigRuntimeContext.h | ||
void CacheVariableJointIndices() |
SharedRigRuntimeContext.h |