Navigation
API > API/Plugins > API/Plugins/RigLogicModule
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetUserData
- UDNAAsset
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAAsset.h |
Include | #include "DNAAsset.h" |
Syntax
UCLASS (BlueprintType, Meta=(DisplayName="MetaHuman DNA data"))
class UDNAAsset : public UAssetUserData
Remarks
An asset holding the data needed to generate/update/animate a RigLogic character It is imported from character's DNA file as a bit stream, and separated out it into runtime (behavior) and design-time chunks; Currently, the design-time part still loads the geometry, as it is needed for the skeletal mesh update; once SkeletalMeshDNAReader is fully implemented, it will be able to read the geometry directly from the SkeletalMesh and won't load it into this asset
Variables
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() ![]() |
TObjectPtr< class UAssetImportData > | AssetImportData | |
![]() ![]() ![]() |
bool | bKeepDNAAfterInitialization | In non-editor builds, the DNA source data will be unloaded to save memory after the runtime data has been initialized from it. |
![]() ![]() ![]() |
FString | DnaFileName | |
![]() ![]() ![]() ![]() |
TMap< FString, FString > | MetaData | Collection of runtime metadata related to a specific character. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UDNAAsset () |
Destructors
Type | Name | Description | |
---|---|---|---|
![]() |
~UDNAAsset () |
Functions
Type | Name | Description | |
---|---|---|---|
![]() |
TSharedPtr< IDNAReader > | ||
![]() |
TSharedPtr< FDNAIndexMapping > | GetDNAIndexMapping
(
const USkeleton* Skeleton, |
|
![]() |
TSharedPtr< IDNAReader > | ||
![]() |
TSharedPtr< FSharedRigRuntimeContext > | ||
![]() |
bool | ||
![]() |
void | InitializeForRuntimeFrom
(
UDNAAsset* Other |
Initialize this object for use at runtime from another instance that has already been initialized. |
![]() |
void | SetBehaviorReader
(
TSharedPtr< IDNAReader > SourceDNAReader |
Used when importing behavior into archetype SkelMesh in the editor, and when updating SkeletalMesh runtime with GeneSplicer |
![]() |
void | SetGeometryReader
(
TSharedPtr< IDNAReader > SourceDNAReader |