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API > API/Plugins > API/Plugins/RigLogicModule > API/Plugins/RigLogicModule/UDNAAsset
| Name | FSkeletalMeshSkeletonToDNAIndexMappingKey |
| Type | struct |
| Header File | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/DNAAsset.h |
| Include Path | #include "DNAAsset.h" |
Syntax
struct FSkeletalMeshSkeletonToDNAIndexMappingKey
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SkeletalMesh | TWeakObjectPtr< const USkeletalMesh > | DNAAsset.h | ||
| Skeleton | TWeakObjectPtr< const USkeleton > | DNAAsset.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FSkeletalMeshSkeletonToDNAIndexMappingKey& Other |
DNAAsset.h | ||
bool operator==
(
const FSkeletalMeshSkeletonToDNAIndexMappingKey& Other |
DNAAsset.h |