Navigation
API > API/Plugins > API/Plugins/RigLogicModule
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_RigLogic
References
Module | RigLogicModule |
Header | /Engine/Plugins/Animation/RigLogic/Source/RigLogicModule/Public/AnimNode_RigLogic.h |
Include | #include "AnimNode_RigLogic.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_RigLogic : public FAnimNode_Base
Variables
Type | Name | Description | |
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FPoseLink | AnimSequence |
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Overridden from FAnimNode_Base
Type | Name | Description | |
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void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. |
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int32 | Get the LOD level at which this node is enabled. | |
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void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. |
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void | Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. |