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API > API/Plugins > API/Plugins/ReplicationGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UReplicationGraphNode
- UReplicationGraphNode_ActorList
- UReplicationGraphNode_GridCell
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include | #include "ReplicationGraph.h" |
Syntax
UCLASS&40;&41;
class UReplicationGraphNode_GridCell : public UReplicationGraphNode_ActorList
Variables
Type | Name | Description | |
---|---|---|---|
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TFunction< UReplicationGraphNode *(UReplicationGraphNode_GridCell *Parent)> | CreateDynamicNodeOverride | Allow graph to override function for creating the dynamic node in the cell. |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddDynamicActor
(
const FNewReplicatedActorInfo& ActorInfo |
|
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void | AddStaticActor
(
const FNewReplicatedActorInfo& ActorInfo, |
|
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UReplicationGraphNode_DormancyNode * | GetDormancyNode
(
bool bInCreateIfMissing |
|
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void | RemoveDynamicActor
(
const FNewReplicatedActorInfo& ActorInfo |
|
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void | RemoveStaticActor
(
const FNewReplicatedActorInfo& ActorInfo, |
Overridden from UReplicationGraphNode
Type | Name | Description | |
---|---|---|---|
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void | GetAllActorsInNode_Debugging
(
TArray< FActorRepListType >& OutArray |
Debugging only function to return a normal TArray of actor rep list (for logging, debug UIs, etc) |
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void | LogNode
(
FReplicationGraphDebugInfo& DebugInfo, |
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void | NotifyAddNetworkActor
(
const FNewReplicatedActorInfo& Actor |
Called when a network actor is spawned or an actor changes replication status |
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bool | NotifyRemoveNetworkActor
(
const FNewReplicatedActorInfo& Actor, |
Called when a networked actor is being destroyed or no longer wants to replicate |