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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > UReplicationGraphNode_DynamicSpatialFrequency > FSpatializationZone
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include | #include "ReplicationGraph.h" |
static uint32 HzToFrm
&40;
float Hz,
float TargetFrameRate
&41;