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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > UReplicationGraphNode_ActorListFrequencyBuckets
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include | #include "ReplicationGraph.h" |
Syntax
struct FSettings
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FBucketThresholds, TInlineAllocator< 4 > > | BucketThresholds | |
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bool | EnableFastPath | |
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int32 | FastPathFrameModulo | |
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int32 | ListSize | |
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int32 | NumBuckets |
Functions
Type | Name | Description | |
---|---|---|---|
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void | CountBytes
(
FArchive& Ar |
Classes
Type | Name | Description | |
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FBucketThresholds | Threshold for dynamically balancing buckets bsaed on number of actors in this node. E.g, more buckets when there are more actors. |