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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > UReplicationGraphNode_ActorListFrequencyBuckets > FSettings
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraph.h |
Include | #include "ReplicationGraph.h" |
Syntax
struct FBucketThresholds
Remarks
Threshold for dynamically balancing buckets bsaed on number of actors in this node. E.g, more buckets when there are more actors.
Variables
Type | Name | Description | |
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int32 | MaxActors | |
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int32 | NumBuckets |
Constructors
Type | Name | Description | |
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FBucketThresholds
(
int32 InMaxActors, |