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Unreal Engine C++ API Reference > Plugins > ReplicationGraph
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
Include | #include "ReplicationGraphTypes.h" |
Syntax
struct FReplicationGraphCSVTracker
Remarks
Helper struct for tracking finer grained ReplicationGraph stats through the CSV profiler. Intention is that it is setup/configured in the UReplicationGraph subclasses
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | CountBytes
(
FArchive& Ar |
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void | ||
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const TArray< FReplicationGraphCSVTracker::FVisibleLevelData > & | ||
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void | PostActorChannelCreated
(
UClass* ActorClass |
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void | PostActorForceUpdated
(
UClass* ActorClass |
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void | PostFastPathReplication
(
UClass* ActorClass, |
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void | PostReplicateActor
(
UClass* ActorClass, |
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void | ||
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void | SetExplicitClassTracking
(
UClass* ExactActorClass, |
Tracks an explicitly set class. |
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void | SetExplicitClassTracking_FastPath
(
UClass* ExactActorClass, |
Sets explicit class tracking for fast/shared path replication. Does not include base classes |
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void | SetImplicitClassTracking
(
UClass* BaseActorClass, |
Tracks a class and all of its children (under a single stat set). |
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void | SetReportUntrackedClasses
(
bool bReport |
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void | SetVisibleLevelCustomName
(
FName LevelName, |
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void | TearDown () |
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bool | VisibleLevelConnectionAdded
(
FName LevelName |
Returns true when the level data is created for the first time |
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void | VisibleLevelConnectionRemoved
(
FName LevelName |
Classes
Type | Name | Description | |
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FVisibleLevelData |
Enums
Type | Name | Description | |
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EActorFlags |
Deprecated Functions
Type | Name | Description | |
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void | PostReplicateActor
(
UClass* ActorClass, |
Use the overload of PostReplicateActor that takes EActorFlags. |