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Unreal Engine C++ API Reference > Plugins > ReplicationGraph
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
Include | #include "ReplicationGraphTypes.h" |
Syntax
struct FPerConnectionActorInfoMap
Remarks
Map for Actor -> ConnectionActorInfo. This wraps the TMap mainly so we can do custom initialization in FindOrAdd.
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddChannel
(
const FActorRepListType& Actor, |
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void | CountBytes
(
FArchive& Ar |
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TMap< UActorChannel *, TSharedPtr< FConnectionReplicationActorInfo > >::TIterator | ||
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TMap< FActorRepListType, TSharedPtr< FConnectionReplicationActorInfo > >::TIterator | ||
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FConnectionReplicationActorInfo * | Find
(
const FActorRepListType& Actor |
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FConnectionReplicationActorInfo * | FindByChannel
(
UActorChannel* Channel |
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FConnectionReplicationActorInfo & | FindOrAdd
(
const FActorRepListType& Actor |
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int32 | Num () |
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void | RemoveActor
(
const FActorRepListType& Actor |
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void | RemoveChannel
(
UActorChannel* Channel |
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void | ||
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void | SetGlobalMap
(
FGlobalActorReplicationInfoMap* InGlobalMap |