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Unreal Engine C++ API Reference > Plugins > ReplicationGraph
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/BasicReplicationGraph.h |
Include | #include "BasicReplicationGraph.h" |
Syntax
USTRUCT&40;&41;
struct FConnectionAlwaysRelevantNodePair
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UNetConnection > | NetConnection | |
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TObjectPtr< UReplicationGraphNode_AlwaysRelevant_ForConnection > | Node |
Constructors
Type | Name | Description | |
---|---|---|---|
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FConnectionAlwaysRelevantNodePair
(
UNetConnection* InConnection, |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator==
(
UNetConnection* InConnection |