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Unreal Engine C++ API Reference > Plugins > ReplicationGraph > FActorRepListStatCollector
References
Module | ReplicationGraph |
Header | /Engine/Plugins/Runtime/ReplicationGraph/Source/Public/ReplicationGraphTypes.h |
Include | #include "ReplicationGraphTypes.h" |
Source | /Engine/Plugins/Runtime/ReplicationGraph/Source/Private/ReplicationGraphTypes.cpp |
void FlagNodeVisited
&40;
const UReplicationGraphNode &42; NodeToVisit
&41;
Remarks
Prevents the node from being visited twice in case it's shared multiple times